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09 November 2011 @ 02:32 pm
So, I post another one of my many projects. I have entirely too many of them - at the moment, I'm working on the Horatio Club, the Seven Cities of Mice, and Planet Cernunnos.

This post will focus on Planet Cernunnos. It's a randomly generated alien biology - though when I say "randomly generated", I mean cobbled together from a variety of sources: American Megafauna, Gurps Space, and a couple other sources.

So, a basic introduction:

Pseudoscience WarningCollapse )
Current Mood: bouncybouncy
21 March 2010 @ 01:54 pm

I haven't talked to many people about my sci-fi setting, but I've been thinking about it for years.  I've tried to make it as hard a setting as possible, with FTL powered by quantum tunnling, shields that are directional magnetic fields, and no anti-gravity.

The basics of the setting are that it's undergoing a "dark age" after the fall of a massive interstellar empire.  Much of the ability to create new high tech stuff has been lost, though there are still some legacy systems.  Basically, it's a way to avoid having to theorize about what will happen after the singularity, though there are still some singularity-esque ideas - uplifted species, parahuman (and para-whatever) upgrades, and the rare (very rare) true AI.  One of the reasons that it has taken me so long to get this into a useable format is that most of it (star systems, aliens, even the religions to some extent) has been randomly generated.  And that I've lost my notes three times.  Notes that took months to generate (system and planet generation in particular use some minorly complicated math).

So I have made a wiki about it, with the idea that it should be rather hard to loose the internet.  At the moment, I've just got a few of the species up, but I'll continue to work on it.  Feel free to make comments!

And, the link: http://vetus-astrum.wikispaces.com/
06 March 2009 @ 11:21 am

Ok, so I've started yet another Ravenloft game, and it takes place in yet another time period.

Ravenloft cannon history ends in 780.  I'm having my Second Great Cataclysm happen in 781.  Game takes place in 783.

 More on the setting ...Collapse )
06 June 2008 @ 09:17 am

For those of you in my Ravenloft tabletop game, here's why you had all of those various encounters.

10 January 2008 @ 04:36 pm
So I've turned my attention to my version of Dementlieu.  This domain, not Borca, has two darklords in my version.  The trouble is, I can't decide what to name one of them.

22 December 2007 @ 09:34 pm
I was watching <i>The Fellowship of the Ring</i> today, and I was struck by Gimli's assuming that Balin was alive, had gained control of Moria, and would welcome his cousin and help the fellowship along.  It struck me that, as Gimli hadn't heard from his cousin in something like 50 years, this said a lot about the dwarven psyche.

And, no Londubh, it doesn't mean they're stupid.  If you don't have anything constructive to say, don't say anything.

On the other hand, if people do have constructive comments, I'd like to hear them.

21 December 2007 @ 04:43 pm

You Are A:

Lawful Good Human Paladin (4th Level)

Ability Scores:
Strength- 15
Dexterity- 15
Constitution- 16
Intelligence- 16
Wisdom- 18
Charisma- 13

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Detailed Results:

Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXX (5)

Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXX (5)

Good & Evil:
Neutral - XXXXXXXXXXX (11)
Evil ---- (0)

Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)

Barbarian - (-31)
Bard ------ (-19)
Cleric ---- XXXX (4)
Druid ----- (-25)
Fighter --- (0)
Monk ------ XXXX (4)
Paladin --- XXXXXX (6)
Ranger ---- (0)
Rogue ----- (-6)
Sorcerer -- (0)
Wizard ---- XXXX (4)

I doubt that my wisdom is that high.
And when have I ever shown a "penchant for migration and conquest?"  Or been unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like?"
Looking at the scores, it seems like, according to the test, Dwarf = Greedy and Gnome = Technophile.  Stupid humans and their stereotypes.  Just because I enjoy the city doesn't mean that I'm human!

But at least I'm getting divine spells.  A decent number, given my over-inflated wisdom score.
19 December 2007 @ 05:00 pm
Illicitlearning did it for me, so I suppose I'm obligated.  Far be it from me that I disreguard social contracts.

1) Reply with your name and I'll respond with something random.
2) I'll tell you what song/movie reminds me of you.
3) I'll pick a flavor of jello for you
4) I'll say something that only makes sense to you and me.
5) I'll tell you my first memory of you.
6) I'll tell you what animal you remind me of.
7) I'll ask you something that I've always wondered about you.
8) If I do this for you, you must post this on your journal. You MUST. It is written.
13 December 2007 @ 12:24 pm


Who are you at Camelot?

You are GWALCHMAI (Sir Gawain). A spiritual and profound character, your many encounters with adversity have developed your bravery and spiritual awareness. Gwalchmai is old Celtic for "Hawk Of May". The famous tale of Sir Gawain & The Green Knight is a parable about the battle between summer and winter.
Take this quiz!

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Sir Gwain was also the purest, etc.
He was also the best of the knights of the Round Table before the French wrote Lancelot in, but I'm sure y'all have heard my rants about that.

08 November 2007 @ 09:48 am
So here's what I'm going to try:
I have a problem.  I'll come up with lots of ideas for the game worlds that I run.  However, the players will rarely actually delve into the complexity of the setting/NPCs that I create.  So I feel the need to share them with people.  And usually those people include my players, which tends to spoil things.  I also have this problem with my LARP characters, but that's just something I'm going to have to deal with.

Not that you'll be interested, but I'm going to expunge on my campaign settings.  I'm currently running a Ravenloft campaign, set roughly a hundred years in the future (855) so I can change whatever I want.  Currently, the players are in Mordent, so I'm going to blather on about that.